using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("MaterialSoftFlicker")]
	public class MaterialSoftFlicker : MonoBehaviour
	{
		public float minIntensity => method_2<float>("minIntensity");

		public float maxIntensity => method_2<float>("maxIntensity");

		public float m_timeScale => method_2<float>("m_timeScale");

		public Color m_color => method_2<Color>("m_color");

		public float random => method_2<float>("random");

		public MaterialSoftFlicker(IntPtr address, string className)
			: base(address, className)
		{
		}

		public MaterialSoftFlicker(IntPtr address)
			: this(address, "MaterialSoftFlicker")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
